Celestial Bodies is my favorite TTRPG that plays on a 2d6 grid. You build your mech on the grid and roll 2d6 to see where on the grid you hit your opponents. It adds such a fun layer to character creation when considering the bell curve.
Thank you for the comment, appreciate you very much. I’m just using results that are more reliable than say just rolling a single die and getting random numbers. Using 2 dice increases the chances getting specific results, but still leaves room for the element of surprise.
Celestial Bodies is my favorite TTRPG that plays on a 2d6 grid. You build your mech on the grid and roll 2d6 to see where on the grid you hit your opponents. It adds such a fun layer to character creation when considering the bell curve.
Sounds like a fun game. I’m going to have to check that out!
Good lord this made my head spin!!! In a good way, and I’m still somewhat clueless about what you wrote. I’m def impressed! 😊
Thank you for the comment, appreciate you very much. I’m just using results that are more reliable than say just rolling a single die and getting random numbers. Using 2 dice increases the chances getting specific results, but still leaves room for the element of surprise.
Not enough tables leverage distribution curves
I couldn’t agree more.